MDDN 243 - INTRODUCTION TO GAME DESIGN

Thursday, 9 August 2012

ANIMATIONS - SCENE 2

Idle - Animation

Walk - Animation
Since the environment is too bad for them, they don't have the spirit to really jump around, and even moving, they are so slow.
Posted by Jimmy Nguyen at 03:31
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Labels: Process_P1, Project 1

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Blog Archive

  • ▼  2012 (78)
    • ►  November (34)
    • ►  October (6)
    • ▼  August (34)
      • PREVIEW CLIP FOR PAPER PROTOTYPE
      • EXTEND A BIT ON GAMEPLAY
      • CHOSEN ONE
      • GAME PROPOSALS - CONCEPTS
      • FINAL SWF HAND-IN
      • ANIMATIONS - SCENE 2
      • ANIMATIONS - SCENE 1
      • FOREGROUND & BACKGROUND DESIGN - SCENE 2
      • CHANGES FOR SCENE 2
      • FOREGROUND & BACKGROUND DESIGN - SCENE 1
      • MINOR IDEAS ON SCENE 1
      • PROPERER TILESET FOR SCENES
      • I NEED FOREGROUNDS
      • THE TILESET
      • BACKGROUND RESEARCH
      • 2 SCENES ! NOT 1
      • PUTTING ARTWORKS INTO STENCYL
      • THE SCENE WITH FACTORY
      • IDEA ON ENVIRONMENT
      • SHADING
      • SLIGHTLY FIXED MODEL
      • CHOSEN COLOUR CONCEPT
      • COLOUR DEVELOPMENT
      • FIX THE DIRECTION
      • Little Note
      • STROKE DEVELOPMENT
      • DEVELOP THE CHOSEN
      • DEVELOPMENT PROCESS
      • QUICK DEVELOPMENT SKETCH
      • FEEDBACK!
      • IDEA 3 - Air Pollution
      • IDEA 2 - Water Pollution_Oil Leak
      • IDEA 1 - Global Warming
      • GAMER TARGET & CONCEPT IDEAS
    • ►  July (4)

Labels

  • HandIn_P1 (1)
  • Process_P1 (27)
  • Process_P2 (4)
  • Process_P3 (39)
  • Project 1 (30)
  • Project 2 (4)
  • Project 3 (39)
  • Research_P1 (2)
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